Somethings gone wrong in the happy-go-lucky world of nintendo


The state of the video game industry

The video game industry is in a state of flux. The days of buying a game and playing it for years on end are gone. Now, it’s all about buying a game, playing it for a few hours, and then moving on to the next thing. This has led to a lot of changes in the industry, and not all of them are good.

The rise of mobile gaming

The rise of mobile gaming has been one of the most seismic shifts in the video game industry in recent years.

Once the preserve of dedicated handheld consoles like the Nintendo DS and Sony PSP, mobile gaming is now a multi-billion dollar business, with games such as Candy Crush and Clash of Clans becoming global sensations.

The explosion in popularity of mobile gaming has had a profound effect on the traditional video game industry. For one thing, it has eaten into the market share of console gaming, with many casual gamers opting to play on their smartphones or tablets rather than investing in a console.

This has been especially apparent in the decline of Nintendo’s once- dominance of the handheld market. The company’s 3DS console has sold well below expectations, and its Wii U home console has been an abject failure, selling just 13.56 million units since its launch in 2012.

In response to this rapidly changing marketplace, Nintendo has announced that it is developing games for smartphones and tablets for the first time in its history. The move is a risky one for the company, which has long protected its valuable IP by keeping its games exclusive to its own hardware platforms. But with sales of its consoles flagging, Nintendo knows it needs to change with the times if it wants to stay relevant in the gaming industry.

The decline of console gaming

It’s no secret that the video game industry is in a bit of a slump. For the past few years, sales of console games have been declining, and Nintendo is feeling the brunt of it. In fact, Nintendo president Tatsumi Kimishima recently said that the company is considering getting out of the console business entirely if sales don’t improve.

So what’s behind this decline? One theory is that, as people get older, they simply don’t have as much time to play video games. And with more and more adults working full-time jobs and raising families, that leaves less time for gaming.

Another theory is that the cost of consoles has become prohibitive. The new Nintendo Switch costs $300, and that’s not including the cost of games, which can range from $60 to $80 each. That’s a lot of money, especially when you compare it to the cost of other forms of entertainment like going to the movies or subscribing to a streaming service like Netflix.

Finally, there’s the rise of mobile gaming to consider. Games like Candy Crush and Pokemon Go can be played for free (or for a very low cost), and they’re just as addictive as any console game. For many people, they’re a more convenient option since they can be played on your phone or tablet whenever you have a few minutes to spare.

It’s clear that the video game industry is facing some challenges, but it’s not all doom and gloom. There are still plenty of people who enjoy playing console games, and there are always new technologies and ideas that could help revive the industry. We’ll just have to wait and see what the future holds for video games.

The state of Nintendo

It has been a rough few years for Nintendo. The Switch was a promising start, but it’s been marred by production problems, software droughts, and a lack of third-party support. And now, with the recent release of the Nintendo Switch Lite, it seems like Nintendo is headed in a new, and possibly troubling, direction.

The success of the Nintendo Switch


It would be an understatement to say that the Nintendo Switch has been a success. The console-handheld hybrid has managed to achieve something that Nintendo has been struggling with for years – appealing to both casual and hardcore gamers. In fact, the Switch has been so successful that Nintendo has struggled to keep up with demand, with many stores selling out of the console on a regular basis.

This success is all the more impressive when you consider the state of Nintendo just a few years ago. The company was fresh off the disastrous Wii U, a console that failed to capture the imagination of gamers (despite having some great exclusives like Splatoon). Furthermore, Nintendo was facing increased competition from Microsoft and Sony, who were both dominating the console market with their respective Xbox One and PlayStation 4 consoles.

With the Switch, Nintendo has managed to turn things around in a big way. The console has achieved strong sales worldwide, and has been praised by critics and gamers alike for its unique design, flexible gameplay options, and impressive lineup of exclusives (like The Legend of Zelda: Breath of the Wild). It looks like Nintendo is finally back on track – and we can’t wait to see what they do next.

The decline of the Wii U


The Wii U was released in 2012 to much fanfare. Nintendo had high hopes for the console, which was the first in the company’s history to feature high-definition graphics. Unfortunately, the Wii U failed to establish a strong foothold in the market and sales have been declining steadily for the past few years.

There are a number of factors that contribute to the Wii U’s struggles. One is that it simply doesn’t have as many attractive games as its competitors, the Xbox One and PlayStation 4. Another is that Nintendo has been slow to adopt new technologies like streaming and virtual reality, which are becoming increasingly popular with gamers.

The decline of the Wii U has been a major setback for Nintendo, but the company remains optimistic about the future. It is currently working on a new console, codenamed the “NX,” which is scheduled for release in March 2017.Nintendo is also planning to release a number of highly anticipated games in the next year, including “Legend of Zelda: Breath of the Wild” and “Super Mario Odyssey.” These titles could help turn around Nintendo’s fortunes and make the NX a success.

The failure of the 3DS

It’s no secret that Nintendo’s 3DS hasn’t been performing as well as the company would like. In fact, it’s been struggling since it launched in 2011. There are a number of factors that have contributed to the 3DS’s struggles, but the most important one is that it simply doesn’t have enough compelling games.

The 3DS has a lot of great features, but without a strong lineup of games, it’s hard to convince people to buy it. And Nintendo has had a hard time getting developers to make games for the 3DS. That’s because the 3DS is a very different platform than the Wii U or even the Wii. It uses a completely different type of processor, and it has two screens instead of one. That makes it much harder and more expensive for developers to create games for the 3DS.

Nintendo has been working hard to turn things around for the 3DS. It has released some great games in recent months, including “Super Mario Maker 3D” and “The Legend of Zelda: Majora’s Mask 3D.” And it has more big games coming out this year, including “Fire Emblem Fates,” “Star Fox Zero,” and “Metroid Prime: Federation Force.” But even with these great games coming out, it might not be enough to save the 3DS from its struggles.

What went wrong?

A lack of innovation


In an industry that thrives on innovation, Nintendo has been playing it safe for quite some time now. Ever since the release of the Wii U in 2012, the company has been rehashing old ideas and churning out remakes and sequels to existing franchises. This lack of new IPs has led to a decline in sales for the company, as consumer interest has waned over the past few years.

In order to turn things around, Nintendo needs to start taking some risks and invest in new ideas. The Switch is a step in the right direction, but it needs more than just Zelda and Mario to succeed. The company needs to start cultivating new franchises that can capture the imagination of gamers around the world. Only then will Nintendo be able to return to its former glory.

A reliance on nostalgia

Nostalgia is a powerful thing, and it’s something that Nintendo has relied on for years. The company has had tremendous success with its classic franchises like Mario, Zelda, and Donkey Kong, and it has been able to milk those franchises for all they’re worth. In recent years, however, Nintendo has been relying too heavily on nostalgia to sell its products. The company has failed to create new IPs that can capture the imagination of gamers, and as a result, its sales have suffered. Nintendo needs to start taking risks and innovating if it wants to stay relevant in the gaming industry.

A failure to appeal to a wider audience


In the early days of the video game console wars, Nintendo was the undisputed king. But in recent years, they have lost market share to Microsoft and Sony. One reason for this is that they have failed to appeal to a wider audience. Their games are still geared towards a younger demographic, while Microsoft and Sony have been able to appeal to gamers of all ages.

Another reason for Nintendo’s decline is their reluctance to embrace online gaming. Xbox Live and Playstation Network have given gamers a way to connect with friends and compete against others from all over the world. Nintendo has been slow to catch on, and their online offerings are still quite limited.

If Nintendo wants to reclaim their place at the top of the video game industry, they need to start appealing to a wider demographic and embrace online gaming. Otherwise, they will continue to lose market share to their competitors.

What can be done?

There’s a lot of people out there who are worried about the state of Nintendo. The company that once brought us the Wii and changed gaming forever seems to be stuck in a rut, not being able to produce the same level of excitement for their products.

Create new IPs

In order to combat the decline in sales, Nintendo needs to create new IPs that will appeal to their core demographic. The company has been too reliant on existing franchises like Mario and Zelda, and while those series are still popular, they aren’t enough to sustain sales on their own. Nintendo needs fresh, innovative ideas to bring gamers back to their consoles.

Take risks


The late Satoru Iwata, former CEO of Nintendo, said it best: “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” It’s this level of love and dedication for their products that has enabled Nintendo to stay relevant for over 130 years. From hand-painted playing cards to the Switch, Nintendo has constantly innovated throughout the years, always putting their fans first. So what can we learn from them?

Innovation is key, but so is taking risks. Iwata was known for his willingness to take risks, even if it meant failing. It was this mindset that led to some of Nintendo’s most iconic products, like the Wii and DS. And while not every gamble pays off — remember the Virtual Boy? — it’s important to always be thinking about what’s next.

So the next time you’re feeling stuck, take a page out of Nintendo’s book and don’t be afraid to take risks. Who knows, you might just come up with the next big thing.

Appeal to a wider audience


It’s no secret that the world of video gaming has been, for the most part, a boy’s club. Sure, there have been some great games with female protagonists, like Tomb Raider and Metroid, but by and large the gaming industry has been catering to young men. This is starting to change, however, as Nintendo has begun to produce games that are not only fun for everyone, but also feature strong female characters.

The most recent example of this is Splatoon 2, a third-person shooter that came out last year for the Nintendo Switch. The game features an all-female cast of characters and is one of the most successful games in Nintendo’s history. In fact, it was so successful that it won several Game of the Year awards and was even nominated for a few prestigious awards outside of the gaming world.

This is a huge step forward for not only Nintendo, but for the gaming industry as a whole. It shows that there is a market for games that appeal to everyone, not just young boys. We can only hope that other companies will follow suit and begin to create more diverse and inclusive games.


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